- Cursed Pellet: Grant 10 FP per second for 180 seconds but also reduce HP by 10 per second for 180 seconds. - Infusion now requires Infusing Essence instead of specific gems. - Champion's Pact: Boosts soul gain by 100%, no longer boosts Item Discovery. - Wolf Ring: Reduces weapon stamina consumption by 10% and weapon skill FP consumption by 10%. Reduces enemy absorption by 10% whilst active, and reduces stamina recovery by 30. - Changed Bluemoon Greatsword to Holy Moonlight Greatsword, acts like Moonlight Greatsword but scales Magic damage with Faith. - [Head] Effect: boosts Item Discovery by 250, reduces HP by 1% per second. - Added Holy Flame, a pyromancy flame that scales on Faith. - Added the Tomb Ring, letting you look like a tomb ghost. ], - Crystal Hail now deals 40 Magic damage per bullet, - Floating Chaos now deals 40 Fire damage per bullet, - Poison Mist now does 0.25% HP + 25 HP damage per second, - Toxic Mist now does 0.5% HP + 50 HP damage per second, - Acid Surge now deals 25 Durability damage, [FP consumption has been altered so the more powerful spells are theoretically cheaper than the weaker spells. - Yhorm's Greatshield: grants 10% increased Max HP. - [Head] Effect: increases range of bows, greatbows and crossbows by 100. The powerful open-source mod manager from Nexus Mods. - Changed Lightning Infusion to: reduces enemy Elemental absorption by 1% (+0) to 5% (+10) for 3 (+0) to 5 (+10) seconds on hit. Catacombs of Carthus is no longer a starting warp, Defeating the Curse-rotted Greatwood and lighting the Pit of Hollows bonfire will unlock the Catacombs of Carthus warp. - Added Eccentric Archibald: drops Tonitrus, - Added the Forlorn: drops Twinspears of the Forlon, - Added Jailer Eileen: drops Blades of Mercy, - Added Ollis the Merciless: drops the Bloodletter, - Added Vileblood Annalise: drops Chikage. - Adjusted Chaos Flame: spell buff to 300, but scaling curve shifted much higher [This means you need high INT/FTH to reach 300]. - Tree Women in Ariandel can drop Fire Seeds. - Adjusted the stamina consumption modifier for a few weapons. - Added Winged Knight to rooftop that leads to courtyard. - Added Giant Serpent-man to wooden platform before Ancient Wyvern plunge point. - Primordial Essence is dropped by Soul of Cinder in NG+, or Nightmare Soul of Cinder in any NG. - Darkmoon Longbow WA now deals 50% damage (was 10%), but now costs 50 FP. - Ring of Londor: Grants 5 FP every 5 seconds but reduces spell power by 20%. Cinders is a mod for Dark Souls III, created by Xylozi. - Great Magic Weapon: adds 60 Magic damage. - Added Angelic Ray, acts like soul stream but with holy beam and quicker cast animation. - Adjusted special reinforcement material cost values. The Magic, Fire, etc Stones have been moved into his shop. 2. - Reduced stamina and poise damage of the Halberd category. - Recollection now moves forward as it shoots. - Reduced the stamina regen for the ultra heavy armors to -10/-5. - Dark spell tools now cast non-dark magic at a lower (75%) effectivensss. - Nightmare bosses now have lower HP and soul gain multipliers. - Fixed Ring of Favor + versions using the same SpEffect as +0, - Fixed Poisonbite Ring + versions using the same SpEffect as +0, - Fixed Covetous Gold Serpent Ring +4 being visible outside of NG+4. - Sulyvahn's Beast can now drop Twinkling Titanite [Chance: 50%]. - Changed the Witchtree Limb to use the Greataxe animations. - Fixed the soul multipliers in the NG+ corrections. - Effects that boosted resists on armor are now just directly part of the armor's resistances, rather than separate effects. - Lothric's Scythe: restores 3 HP every second. - Reduced HP Scale: {1:500, 20:1000, 40:1400, 60:1800, 99:2000}, - Reduced FP Scale: {1:100, 20:150, 40:200, 60:225, 99:250}. - Adjusted poison and bleed inflict of Ciaran's Tracers. This software is provided as-is. - Changed Gold Pine Resin location to Repair Powder, - Changed Firebomb location to Repair Powder, - Changed Mimic that dropped 1 Cinders to now drop Acolyte Ring, - Added Huntmaster Ava: drops Endless Quiver. Morric, the Fallen Knight. - Torch and Follower Torch now have proper infusion values. - Made the Dream/Nightmares more reliable when it comes to their states. - Dung Pie: deals 20 HP damage per second for 300 seconds. Twinspears of the Forlorn Sieghardt of Catarina. - Added Frost aux to Pontiff Knight Curved Sword. Sold by Patches. - Moved the Water Reserve bonfire up to the area before the ladder. - Renamed Lucky Coin to Jester Ring. Sold by the Shrine Handmaid. - The following bosses are no longer affected by Bleed: - The following bosses are no longer affected by Frost: - The following bosses are no longer affected by Poison: - Reduced the effect Luck has on Poison/Blood infusion aux values. - Fixed Dreams not allowing Nightmares to override them. Added infusion gems to various ash unlocks and vendors, Fixed Ancient Dragon Halberd item location, Fixed Great Lightning Spear item location, Added infusions for Executioner's Greatsword, Changed numerous armor effects into armor set effects. - The event state that Leonhard's quest needed is now set when you open Rosaria's offerings. - Reduced damage of a few of the NPCs in high scaling areas. - Removed the covenant names in the status menu. - Entering NG+ will now correctly unlock Spell/Ring forging. - Reduced enemy flat defence. - Gave the Pyromancy Flame a price so it will actually appear in the Shrine Handmaid shop. Adjusted Ancient Dragon Halberd weapon art, Adjusted Four Knights Hammer stat requirements, Adjusted Hammer of the Great Tree stat requirements, Adjusted Golden Dual Swords stat requirements. - Spell damage rebalanced. 250 HP and 100 FP at +0, 600 HP and 300 FP at +10. - Insanity Catalyst now removes 20% HP per cast. - Reduced the Bewitched Alonne Sword damage. - Spell Tool FP is now 2% and the same for all tools. Changed Loincloth effect to: grants 1 Endurance and 1 Vitality, Changed Ragged Mask effect to: increases bleed damage by 40%, Added effect to Hard Leather Gauntlets: grants 2 Strength, Added effect to Leather Gauntlets: grants 2 Dexterity, Added effect to Worker Garb: grants 3 Dexterity, Added effect to Cathedral Knight Gauntlets: applies blessed aura to right-hand weapon. - Changed some Titanite Slab item lots to gate reinforcement a bit. - Added Serpent-man, who can drop Dragon Scales [5%]. - Completing the full trial will unlock Primordial Forging early (Soul of Cinder still unlocks it, this is just an additional option). - Aldrich's Sapphire: Restores 20% of max FP on a successful critical hit. Dropped by the Giant Crabs in Smouldering Lake. - Magic IDs have been reordered, so you WILL lose spells if you continue an old savegame with this patch. Fixed the Tranposing Kiln being in the wrong place. - Reduced item discovery boosting weapons to +50. - Adjusted the requirements on spell tools. - Wretched Pendant: stacks now last 10 seconds. - Wielding multiple spell tools will no longer stack the FP regen. [Wearing any piece heavy armor will no longer overly punish you.]. Extract the folders and Data0.bdt from the UXM folder in the zip file into your Dark, Souls III installation directory (i.e. In order to provide Dark Souls 3 players with this 'fresh experience,' the Cinders mod makes various significant gameplay changes throughout the entirety of Dark Souls 3. - Ring of Wisdom: Increases max FP by 5%, reduces spell FP consumption by 10% and grants 1 attunement slot. It is a total overhaul, meaning practically everything has been touched in someway. Removed stamina degen effect from gauntlets and helms of armors affected by it, Increased Tears of Denial FTH requirement. FP cost for pyromancies is slightly higher than other schools to account for this. - [Body] Effect: grants 4 HP every second. - Carthus Bloodring: Shifts evasion class down one tier and obscures rolling. - Removed Stone, Flame, Crystal, Lightning and Dark Ember. - Bountiful Light now heals 10 HP per second for 30 seconds. - Adjusted several rings to make their NG bonus more potent, and increased their NG+ versions inline with this. Sold by Pilgrims of Dark. - FP Scale: {1:100, 20:200, 30:300, 40:400, 99:500}. Dropped by Smouldering Ghrus. - Deals 100/150/200 + 5% damage on proc. Found in a chest in the Smouldering Lake. Fixed miracle boosts not include physical damage, Fixed roll rings VFX overriding normal attack VFX. - Added the Black Cleric Set. - Added Flask of Fire: consumes 50 FP, grants 100% Fire absorption for 1.5 seconds. Added stat boost effects to various weapons. Found with the Caduceus Round Shield in Undead Settlement. - Reduced the base Curse resist of enemies down to 25% of their original value. It's spell buff has been increased. - Lothric Knight Greatsword now uses Titanite for reinforcement. Adjusted Covetous Silver Serpent Ring location. Open the Cinders zip file and extract the folders and the Data0.bdt directly into \DARK SOULS III\Game\. - Oozing Pellet: Grant 1% FP every second for 300 seconds. The total bonus for a 'set' is higher, but the split is now 10% head, 50% body, 10% hands, 30% legs, where the % is of the total bonus. - Added the Gloom Set. - Onikiri and Ubadachi now uses Titanite for reinforcement. - Staircase after Abyss Watchers is now reset with echo usage. - Added infusion gems to various treasures. - Perseverance is now cleared on death/bonfire rest. - Added the Veiled Flame. - Seek Guidance renamed to Heavenly Relief. - Knight Slayer's Ring: Enemies lose 25 poise when hit for 15 seconds. - Added Dragon Cultist Zena: drops Dragon King Greataxe, - Added Dragon Cultist Pon: drops Ancient Dragon Halberd, - Added Dragon Cultist Kalix: drops Dragon Bone Fist, - Added Dragon Cultist Wex: drops Dragon Greatsword, - Added Dragon Cultist Solos: drops Immortal Dragon Greatshield, - Added Dragon Knight Oswald: drops Black Dragon Greataxe, - Added Dragon Knight Terrill: drops Black Dragon Greatsword, - Added Dragon Knight Lyre: drops Black Dragon Sword and Shield. Dropped by Smouldering Ghrus. - Added messages near the teleport spots, telling you where the commune action takes you. Renamed to Ezekiel the Penetrator. See more of Dark Souls Italia on Facebook. - Covenant accessory items are now droppable. - Inner Fervor/Soul Focus: now transfer at 5% rate. See more of Dark Souls Italia on Facebook. Boss, Unique and Dragon reinforcement paths now extend to +10, but require Estus Fragments past +5. - Shield reinforcement now increases resistances. - Slave Knight Gael: Reduces damage by 50% whilst below 50% HP. - Reverted boss absorption back to vanilla values. - The items in the Primordial Forging shop have a soul cost based on their base price. - Demon's Great Hammer and Demon's Machete now transfused form the Soul of a Demon. - Respawning Demons no longer drop their souls. - Removed the following spells (they will still appear in old saves, but are no longer obtainable): - Hidden Weapon: hides main weapon for 300 seconds. Fixes issues with stuff like Farron Flashsword working incorrectly. Now transposed from Midir's soul. - Wolnir attack animations are now quicker. - Increased HP correction for NG+ level scaling. Added + versions. - Infusions now cost much more to perform. - Adjusted Drangleic Sword, Greatsword and Velka's Rapier to follow category damage adjustment. - [Legs] Effect: Adds 25 Physical damage on rolling. - Sage's Crystal Staff: Crystallization now boosts sorcery damage by 20%, but increases FP cost by 25% for 15 seconds. - Writhing Rotten Flesh now inflict Toxic. - Reduced durability of weapons to 25% of original values. - Item Discovery Scale: {1:1, 25:1.25, 50:1.5, 75:1.75, 99:2}. - Nameless King: Increases miracle spell FP cost by 100%. - Archdeacon's Longstaff: inflicts Curse. - Moved the new Deep Accursed into the left-side wing of the cathedral. Found in the Undead Settlement. Copy dinput8.dll and modengine.ini to your \DARK SOULS III\Game\ directory. - Demons in Smouldering Lake now respawn. - Fixed various irregularities with the animation cancel changes. - Cursed Ring of Evasion: Evasive movements no longer cost stamina. - Nameless King: Player suffers 0.1% HP damage every second. Removed the separate weapon. - Adjusted stability of weapons so it is more inline with shields. - Increased the speed of the Lightning Arrow animation considerably. - Reduced the damage of Bonewheel Shield and Cart Wheel. It now causes additional enemies to appear in levels (NG+ and CoC only enemies). - NG+ specific stuff should no longer appear outside of their specified NG+ cycle. - Added the Veiled Staff. - The Pursuer now correctly appears in the Profaned Capital. They cost 100,000 souls each. - Added Smouldering Curved Sword. 2. Now closer to vanilla, with spells generally being ~10% or so more powerful than vanilla. - Removed NG+ rings. - Oozing Pellet now grants 2 FP per second. Adjusted leveling cost to be similar to DS2. Instead I will add new, more distinct weapons (using existing models) to expand a ranged builds options. Increased the drop rate and allowed it to be affected by Item Discovery. Note that changes between versions may cause issues, i.e. Casting speed basically emulates this now. - Frost: reduces enemy absorption by 10% whilst active, and reduces stamina recovery by 10. gems/titanite) unlock when it is unlocked with ashes for the bonfire shop. - Moved Corrupted Knight Lloyd to Irithyll Dungeon. Increased max spell buff to 220. - Added Londor Tincture: boosts all flat defences by 10%. - Preacher's Right Arm: now increases equipment load by 20%, - Veiled Staff: reduces enemy sight by 10, - Veiled Talisman: reduces enemy sight by 10, - Veiled Flame: reduces enemy sight by 10, - Sacred Chime of Filianore: grants 2 HP regen, - Izalith Staff: reduces FP cost of pyromancies by 10%. Dropped by Smouldering Ghrus. They no longer boost the output of the weapon, rather they provide the option to shift the damage type and scaling around, plus their unique effect. - Whip light attack animation is now 25% faster. - Deals 30/40/50 + 0.05% damage per second. Heretic's Staff can cast any school of magic now. - However, all infusions provide a utility in some form, such as a passive or on hit effect. - Boosts Dark damage by 5% on proc. - Added Band of Magic: increases Magic attack. X depends on weapon type. - Great Lightning Spear/Sunlight Spear: now knocks target down. These are found as 58 new treasures in NG+1. 2. Black Hand Gotthard now drops Hidden and Divine Blessing. - Added Smouldering Dagger. - Projected Heal: Heals 200 HP over 10 seconds. - Renamed World Ascetic to Profane Ascetic. - Mound-makers: Boosts Physical absorption by 10%. - Adjusted the Spell Buff of all spell tools. - [Head] Effect: reduces the stamina consumption of weapon swings by 15%. Added additional FP regen to spell tools. - Increased the soul amounts from enemies in Ariandel, - Greatlance: is now STR scaling only, increased scaling to 100. No longer scales sorceries on FTH. - Scholar's Robe now grants 1 FP per second (was 0.25%). 5. - Ring of the Exalted is now obtainable on NG+ again. - Redesigned the area beneath the Nameless King. - Removed the self-inflict from Curse weapons. - Cursed Pellet: Grant 5 FP and reduce HP by 5 every second for 180 seconds. - Aldrich's Ruby: grants 100% HP on a successful critical hit. - Now designed as upgrades you apply to your weapon, depending on build. - Tightened the parry frames on Iudex Gundyr's attacks to make it slightly harder to parry him. Adjusted Angel damage so its possible not to be instantly killed, Changed the Irithyllian Lance to the Greatlance moveset. Sold by the Shrine Handmaid after killing Pontiff Sulyvahn. Lasts 60 seconds. 1. - Effect: reduces enemy attack by 50% whilst active. - [Head] Effect: reduces FP consumption from weapon skills by 15%. - Changed Mournful Flames damage to 100 [100]. Changed Crystalline Barrage to Soul Barrage. 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