All this without any bloodshed. They beseech you to get them ingredients so they can perform a ritual to a Daedra to remove the curse. In the case of the quest Diplomatic Immunity, it doesn't matter who you pick for the fancy ball, since any one of your companions will get tasked with creating a distraction. The only mutually-exclusive factions in the base game are those that represent the two sides in Skyrim's civil war. Players that enjoy a good difficult choice are in for a treat while playing this RPG because there are so many toughies that can't be easily decided. In Skyrim, there are five difficulty settings: Novice, Apprentice, Adept, Expert, and Master. Pursue the quests you want, ignore the ones you don't. Covering the hottest movie and TV topics that fans want. Quite a bit of a list there with a lot of conflicting factions that I'm now essentially in charge of. Hot New Top Rising. Bethesda games are known for their excellent player choice and Skyrim is certainly not the exception! Modding changes this. You can choose to refuse this honour of murdering a beaten and broken man if you want but it doesn't really matter because a moment later your leader will do it for you. With choices like becoming a werewolf and slaying a wise old dragon it's no surprise that players have trouble making up their minds. Certainly, some sort of conflict of interest must be going on here. Killing Cicero will give the player the Jester's outfit however it can be pickpocketed later on in the game so there is little benefit to deciding to kill him. Cicero betrays the rest of the guild and the player must track him down and decide to either kill or spare him. You're going to notice most of the Faction quest lines are on this list. Male or female doesn't matter, same as to which NPC you decide you want to knock boots with the dialogue is pretty much all the same: they all provide you with the above money and food. Moreover, a few hours later, you're told that the cool kids all regret being werewolves and want you to fix it for them, but not you, they don't want you to be cured. One of the first few quests you'll likely do involves two men arguing over a woman and a forged letter penned by his rival. Making the correct choice could mean extra time to complete your objective, better rewards, or the plan being set off without a hitch, while a wrong choice could spell disaster and even result in someone's death or the mission being a failure. It’s not quite as open as the above two games in terms of your choices affecting your outcome, but the game does have three very distinct outcomes on its main ending: one happy, one bittersweet, one sad. There are ten playable races to choose from: 1. Well, in theory at least. If one mod is 3 years old and the other is six months old then let the newer overwrite the older. If you plan to wear Heavy Armor and use One-handed Weapons, Ralof's a good choice - but if you plan to start levelling Smithing and/or use a Two-Handed Weapon, Hadvar may be preferable. All the latest gaming news, game reviews and trailers, 10 Hidden Plotlines Everyone Missed In Spider-Man: Miles Morales, Skyrim: 10 Difficult Choices That Really Made The Player Think, Every Region In Skyrim Ranked By Beauty (Including Solstheim), 10 Small Things Fans Completely Missed In Skyrim, 10 Strongest Unique Sword In Skyrim, Ranked, FIFA 21: 5 Rating Upgrades That Make No Sense (& 5 That Do), Top 10 Planeswalkers That Can Be Used as a Commander, Control: 10 Easter Eggs You Might Have Missed, Genshin Impact: 10 Hilarious Paimon Comics That Have Us Laughing, 10 Worst Subclasses In Dungeons & Dragons, Princess Connect! Murder Spree. Either way, your choice is pointless. ". In the end, they did not, there is only one ending to this masterpiece - but that changes now. She will also ask you to kill the man in charge of the warriors because they're assassins sent to kill her. What are the choices that lock you out of quest lines/items. Make your choices matter. If they choose to destroy the Dark Brotherhood they will get a large sum of gold however they will not be able to join the brotherhood in any way shape or form for the duration of their playthrough. On the one side is Hadvar one of the Imperial soldiers who were about to have you executed not five minutes ago. The options mostly add flavor to your character and little else. It isn't every day that a player is faced with such a tough choice which is why this decision earns the top spot on this list. It happens, you're feeling a little bored or stressed out so you decide … And one of the expansions also has multiple endings depending on your choices. Players can either find children throughout the different cities in the game or go to the orphanage in Riften and adopt from there. The Dawnguard questline is loved by so many Elder Scrolls fans because of the different paths that they are able to take. If you speak to the leader of the warriors, he claims she's betrayed their country and will be taken alive to be punished back in their homeland. This list will cover some of the hardest choices in Skyrim and maybe show players a quest or two that they may have missed. With Friends Like These...: Repay your debt to the Family, and show you are willing to kill on command. The Dark Brotherhood persists through most Elder Scrolls games — and their presence in Skyrim is tenuous at best. The only crimes you actually end up having to pay most of the time for are random crimes you commit outside of quests normally. Throw Faendal under the bus and he'll still train you in archery (while grumbling about it the whole time) and even weirder he still hangs out with the girl. The Companions quest line is one of the most baffling. Moreover, other werewolf rings might be a better choice. No matter what you do the game registers poor Roggvir as dead. Use common sense. Hell, most of the people you choose even resort to the same tactic. It all comes down to player choice and style with this entry and deciding which conjurable entity deserves to fight for the legendary Dragonborn. Bethesda games are known for their excellent player choice and Skyrim is certainly not the exception! But Iike borderlands, it simulates content with an … It definitely sounds powerful albeit too conditional as there's also a choice to become a vampire which might be preferable to some. There are tons of choices and actions that help to back this theory up, and the supportive "hero" never seems to have any moral issue with doing some of the evil actions listed below. Or you could just leave them alone it honestly has no noticeable impact on the world or the larger story at all. Marriage is a beautiful thing that hopefully ensures many fond interactions, memories, and occurrences with a unique individual that you've pledged to spend your life with. Players should think long and hard before spending all their gold on a new place to call home! RELATED: Skyrim: All Of The Shrines, Ranked. Your favourite follower is interchangeable with at least five other people. This quest has one difficult decision! Which is why I was extremely confused when the College of Winterhold decided I was a great candidate to not only join them, but become their Arch-Mage despite my only basic knowledge of magic and my lack of patience for books. The mod monitors such vanilla dialogue choices, and some more choices you make, and the Death Incarnate quest will happen according to these actions. The companions are insistent upon the Dragonborn becoming part of their pack and try to convince the player that it is a worthwhile decision to make. Translucent water pistol on April 14, 2020: In oblivion I always played as a High Elf (Altmer) but they … It’s not the first choice that players can make in the game but it's very … Does anything get done without me around? Players can only adopt two children which can make it difficult to decide which ones because there are so many orphans throughout the land that need a good home. But that’s irrelevant to the arguments on which sides are better. Both leaders are jerks a lot of the time, however, they both still have good points so it can make you think really long and hard on which side you want to support. What adventurer would pass up a good old home-cooked meal? Minor changes to dialogue hardly feel worthwhile. If you chose not to do this, and just ignore the quest in your log, they never make good on their threat. Becoming a bloodsucker does sound great, but working for a monster like Harkon might not be worth it! Either way, whatever you do blackens the reputation of one of the men who then... don't seem to care all that much. "Headshots" don't matter, and most combat options in the game are poorly balanced. I was always annoyed at how Skyrim doesn't make sense. It's mostly a game meant for exploration and immersion; and that's what makes Skyirm so amazing. In my opinion, deciding to complete their quest line is an utterly pointless chore. Ultimately, there are barely any members left by the time you choose to destroy them or join them. This is one that will really call into question the morality of the player. Literally, nothing extra was gained by me choosing to become the Arch-Mage apart from a sorta swanky room. In fact, none of them particularly care about what you do either, the biggest example of this is Mjoll, a self-proclaimed vigilante in Riften who'll stop at nothing to see the Thieves Guild destroyed and the corruption rooted out of the city. Related: Elder Scrolls 6 Should Embrace More of Morrowind's Ideas Another new concept that should be introduced in The Elder Scrolls 6 is allowing players' choices to actually matter. I've never played a mage in any Elder Scrolls game. NEXT: The 10 Best Player Houses In Skyrim. This mod extends the Dark Brotherhood questline in many ways and adds an optional alternate ending. Gimme a good sword and shield, or a bow and some shadows to skulk in and I'm set. Games. For the majority of the time, it turns out your choices are pretty darn pointless — regardless of who you support, what you decide, and where you go. Sometimes you can't complete a quest without some outside help. Unlike other games in its genre that offer you choices like Fable, Dragon Age, Mass Effect, or Fallout, nothing changes when you do crazy evil junk and nobody responds to it. RELATED: Skyrim: 10 Challenges That Make The Game Way Harder. The holds initially controlled by each side are dependent upon your progress in the Civil War , meaning that the available options during the negotiations can vary substantially. Once everything is said and done, the only thing it changes is adding some permanent damage to a single city, the uniforms of the guards, and a few of the Jarls swap who's in charge. They present some interesting points about how this dragon committed terrible acts at one point in his lifetime and it's hard not to want to kill him. If on the off chance you managed to get a glimpse of your front side, you're likely going to be treated to a great view of the full frontal helmet you're wearing. I don't agree, but I also don't believe Skyrim is a strong RPG either. Completely The story still plays out almost exactly the same way with very few differences. Skyrim pretends that there are choices to be made, but it's all a trick. videogame_asset My games. The Imperial Legion, based in Solitude. 2. Players have always had a tough time deciding which summonable allies to have out during battle because from dremora to ghostly assassins there are just too many to choose from. Few examples: Doesn't really matter if you go mace, sword or axe, fire, ice or lightning, or even two handed vs dual wielding. Every orphan in the land of Skyrim is hard to not feel bad for which is why choosing kids for adoption is such a difficult choice. Suddenly, you find yourself stopped at a fork with two divergent paths and two potential allies calling to you. While they do have different sets of skills they offer almost nothing to the plot, and it doesn't matter who you bring where aside from occasional useless filler dialogue that repeats over and over again there's almost no change. His Daedric artifact, for that matter, reflects his ideals well. Accept it, and he decides to try to kill you to hide his cowardice and....dies. The Stormcloaks are fighting for the freedom of their nation against the Imperial rule and Aldemari oppression. The Stormcloaks, based in Windhelm. Adoption was added in the Hearthfire DLC. For those who haven't been adventuring in Skyrim for the last decade, there are several things you should know that can ruin your playthrough. It's utterly pointless to make any sort of moral choice in Skyrim as there are absolutely no consequences in the game. Nobody looks at you any differently or bothers to mention that time you decided to cannibalize a priest. Either way picking to join just one or all of the factions in the game literally impacts nothing, nobody ever really comments on you being so good at multitasking nor forces you to pick where your loyalties lie. The Orcs of the Largashbur Tribe have been having problems with the local giants for the last few years and now their leader Chief Yamarz has become weak and cursed allowing them to press the advantage. Regardless of your choices, a truce is always signed at the end of the quest, but the terms of the truce affect subsequent gameplay, and control whether or not you get a quest reward. A few quests might become incompletable but any critical NPC's are immortal, sure you'll now see different people tending shops and stalls but in the grand scheme of things the only real consequence is a bounty on your head and maybe some jail time if you mess up and leave a witness. level 1. 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